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Web Design ~ Introduction
I
f you are looking for the holistic philosophical approach to web design, then I'm not your designer.
I
f your web pages need the evangelistic holy-roller World Tour Experience to target specific constituency, then I'm not your designer.
I
f your web pages require the latest in graphics, flash, sight and sound that require gaga-gigabits of bandwidth to download, then I'm not your designer.
T
urn your web project over to a usability expert, he will turn your perfectly good copy into a design that will leave the view wondering, "What exactly is it, you do?"
T
urn your web project over to a large web design firm where they have fast, powerful computers, modern browsers, IT staff to keep everything running, their choice of software, and local disk storage -- or at worst, a fast network and they will design you a site that requires powerful computers, modern browsers, an IT staff to keep it running and a fast network connection download the pages.
I
f your web pages require a blend of arts, architecture, and content in an inclusive design where your product is the star, then I'm your designer. We do not want your viewers to have to think about the design, the navigation or the purpose of your site. Effective site design means that your product is the star. Every click on your site is an investment. If you site is easy to use and provides value then the viewer will not want to leave your web site. He will want your products.
Thou shalt:
Optimize search
Use trigger words with anything that is linkable (for example, use
mortgage
and don't bury it under
loans
on the home page)
Be predictable
Provide appropriately detailed info
Have a call to action on each page (buy, order, make a reservation)
Use readily understood conventions (for example, underline for hyperlink, no underline for normal text)
Let users contact you via multiple mediums (telephone, fax, email and the good old US Post Office.)
Earn the right to ask for information
Give users starting points
Integrate e-mail (if transaction is completed, send a receipt and thank-you to confirm that the order has been shipped)
An effective web page minimizes the graphical experience and gives the viewer the greatest number of ideas in the shortest time with the least text the smallest amount of scrolling.
Users should be able develop a quick mental image of your navigation structure and it should not change. No hidden menu, popup, pullouts or pull downs. They are using your site for the first time and it not their favorite computer program where they know every menu option and secrete hidden functions. If you have more than 8 choices on your home page, rethink your design.
Follow Web standards in coding the site (start with standards by W3C, then use anything else that has become an acceptable standard, such as JavaScript)
Follow convention--if 80 percent to 90 percent of users do something, it is a convention
Emphasize fast response time (both in page weight and in server capacity)
Write for the Web: concise, objective, and easy to scan
Help users decide where
not
to go: differentiate product lists
Support search, but don't make it too fancy (Google sets the standard)
Conduct task analysis before doing any design
Emphasize task support while designing (for example, comparison shopping)
Run user tests several times during the design process
Make sites accessible to people with disabilities
Thou shalt not:
Use cute labels
Give too many choices up front
Shorten labels for aesthetics
Get in the way of the user: no splash pages, no Flash intros, don't pollute content with market-ese and gratuitous graphics (for example, photos of smiling people and things that go twirl and move for the sake of movement)
Include uninvited pop-up windows, except for help
Break the Back button (opening new browser windows is a common fallacy)
Make functional design elements look like advertising (they will be ignored)
Use moving text
Allow linkrot (links to web site that do not exist) to happen
Hide shipping costs or other "gotchas"--these will cause abandoned shopping carts
Use focus groups or surveys to guide interaction design
Redesign obsessively: Get it right before you launch and keep the same design for at least a year
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